Sound Design for Games
Intruder_Final_Mix
Intruder_Player_Objects
Intruder_MacGuffin_Device
Intruder_Environments
Sound Designers,
This is my showcase for the audio assets created for Portfolio II. The game sample is
called Intruder, and the audio samples come from Westar Library. The first of the four is the
final mix, it includes all audio assets, the other three showcase a different series of sets of
sounds for the game. First, I chose all audio needed according to the documentation sheet.
Looping and one shot audio samples were layered, and were edited using Pro Tools. The
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samples have been altered using time-stretching plugins; as well as modulation, pitch,
harmonic, and frequency plugins. Input monitor recording is a great feature that works well
in Pro Tools. The dynamic waveforms have been analyzed for controlled levels, no clipping;
peak levels at a maximum of -3db. Documented using Excel, noting procedures and plugins
used. Wwise Implementation for the game sound bank works well. Every name and title of
each asset must be exact, or else they will not...
sound off!
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Merci,
-ERK